My name is Ellie Dunstan and I'm a 22 year old developer born in Cornwall and based in Bristol. I'm just finishing up my degree in Games Technology (BSc) at UWE and spending the rest of my time working with PlayWest. Before coming to university, maths was my specialty. Now, I have evolved that into programming and development, especially with my final project (dissertation) which implemented a rigid body dynamics engine with an integrated path tracer.
I have extensive experience in Unity/C# development, gained both academically and in industry, however, C++ is my language of choice. I have experience in low level APIs such as DirectX11 for procedural building generation and OpenGL for my final year project. I have also dabbIed in Python with Tensorflow for the implementation of sketch-based texture generation from a neural network.
With HELLO® I began by creating some VR experiences as an experiment of what they could offer their clients beyond the scope of their traditional works. Initially, this was just for a week in January 2018 on an intern basis, however I returned the following summer where I began creating AR experiences for Android. One of these experiences was an image-target-based AR app which drew the attention Keycraft - a client of HELLO® - and I was commissioned to make a full AR companion app for their Elementos range of Nurchums hatch eggs. More information on the app can be found here, and it is available on the iOS App Store.
At PlayWest, I have worked on a virtual-reality, emoji-themed shop experience aiming to be a more engaging way to teach maths to primary school children. A basic prototype was created by me and a colleague and we are now waiting for funding to finish it. Alongside this, I helped out with iPatch Pirates, a cyber security game released in October as part of UWE's Cyber Security Week.
I studied at UWE Bristol for a degree in Games Technology (BSc). Modules (all 30 credit unless stated otherwise) completed include: