Procedural Building Generation in DirectX11

Winter 2018

https://github.com/e2-dunstan/AT-ProceduralBuildings-DX11

"Procedural generation is not a new approach in games development. One current famous example of a game to make significant use of procedural asset generation is No Man’s Sky, although more examples include Spore, Stardew Valley, and the Civilization series. As a prototype solution to the time-consuming nature of asset creation, procedural building generation in DirectX 11 was implemented." - from the report

Advanced Technologies Showreel, featuring this project.

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Report

  • 3 Dec 2018
  • Procedural Building Generation Technical Report
  • The technical report written for my advanced technologies module for procedur...