Birdman: The Game

Spring 2018

ASGE, C++

You play as a camera man with the objective of filming Birdman/Riggan Thomson as he makes his way from his dressing room to the stage. Along the way, you must ensure you keep it trained to Birdman for as long as possible. You only have a set amount of time that the camera can be away whilst you weave your way through corridors to pick up collectibles/props for the stage. These are things such as wigs and coffee.

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My contributions

  • Field of view sprite and functionality as well as the timer
  • Level design
  • Collision using a text file
  • Collectibles

We (group of three) had a month to create this game alongside our other university coursework. Some features that didn't make it into the final build included multiple levels, a battery life system similar to the field of view, and power ups from the collectibles. That being said, the game we created was challenging enough to warrant multiple playthroughs to get all of the collectibles: there's a tactic to getting them all in the time allowed by the field of view!

A demo of the core elements in Birdman: the game

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Development Diary

  • 29 Jan 2018
  • Birdman Development Diary: the brief
  • Group project creating a C++ ASGE game based off the film 'Birdman'
  • 10 Feb 2018
  • Birdman Development Diary: the foundations
  • Building the foundations of Birdman
  • 25 Feb 2018
  • Birdman Development Diary: the bits and bobs
  • Collectibles, timers, art and bugfixing