My name is Ellie Dunstan and I'm a 22 year old developer based in Bristol. I'm studying Games Technology (BSc) at UWE part time, currently in my final year, with the rest of my time dedicated to working with PlayWest. Before coming to university, maths was my speciality. Now, I have evolved that into programming and development, particularly with my final project (dissertation) focussed on physics engine development and the 3D maths that supports it.
I have extensive experience in Unity/C# development, gained both academically and in industry, however C++ is my language of choice. I've also worked in/with engines such as Unreal 4 and Cocos2DX. Additionally, I've dabbled in DirectX 11 for procedural building generation and Python with Tensorflow for the implementation of sketch-based texture generation from a neural network.
With HELLO® I began by creating some VR experiences as an experiment of what they could offer their clients beyond the scope of their traditional works. Initially, this was just for a week in January 2018 on an intern basis, however I returned the following summer where I began creating AR experiences for Android. One of these experiences was an image-target-based AR app which drew the attention Keycraft - a client of HELLO® - and I was commissioned to make a full AR companion app for their Elementos range of Nurchums hatch eggs. More information on the app can be found here, and it is available on the iOS App Store.
At PlayWest, I have worked on a virtual-reality, emoji-themed shop experience aiming to be a more engaging way to teach maths to primary school children. A basic prototype was created by me and a colleague and we are now waiting for funding to finish it. Alongside this, I helped out with iPatch Pirates, a cyber security game released in October as part of UWE's Cyber Security Week.
I'm currently studying at UWE Bristol for a degree in Games Technology (BSc). Modules (all 30 credit unless stated otherwise) completed include: